Wednesday, July 01, 2009
Thursday, August 07, 2008
Comic-Con '08 was crazy, exhausting, and lots of fun.
COMIC BOOK TATTOO got a lot of attention at the con, as did Tori Amos’ presence there. I felt the show as a whole was extremely well organized, and even with all the big media movie studio turnout, there seemed to be a proportionately larger comic book publishing presence this year. But I can no longer just call this thing a convention, it is now more of a festival that takes over the whole city. A pop-culture Burning Man?

There were long lines at the convention center everywhere.

Luckily just about the only line I stood in all week was to get a cup of coffee (about 30 minutes).

CBT Editor Rantz Hoseley (this guy is awesome!), with Tori fan Michele Santiago, showing off the Limited Edition book and print.

CBT cover artist Jason Levesque at the Image Comics booth Friday, when books were selling as fast as we could sign them and take people’s money.

The Saturday Comic Book Tattoo panel was a really fun experience. There were several hundred in attendance and the hour flew by quickly. From left to right: Kelly Sue DeConnick, Ted McKeever, Elizabeth Genco, Tori Amos, Rantz Hoseley, and David Mack. Yes that me in the red shirt in the front row.

We sold out of books Saturday after having them for only about 24 hours. Fortunately people who’d already bought the book kept coming back to get their copy signed by the various creators who cycled through the Image booth every hour or so.

Me and Tori with writer Jon Tsuei at the con on Saturday. What a day that was: panels, parties, signings, celebrities, good conversations, and plenty of Long Island Ice Teas by the end of it.

Some of the CBT crew and me at the Image booth Sunday. I was worn out by then, but in a good way.
The book should be in stores everywhere. So check it out.
Also original art for sale from my CBT story can be found here.

Labels: comic book tattoo, comic-con, comics, conventions, photos
Wednesday, July 23, 2008
COMIC BOOK TATTOO in stores today and I’m off to Comic-Con!
That’s right, the massive Tori Amos inspired anthology COMIC BOOK TATTOO arrives in comic book stores today (and music and book stores soon to follow).
It will also be debuting at San Diego’s now sold-out Comic-Con International (sorry, but 125,000 people is the limit!) where I’ll be signing copies of the book at the giant Image Comics booth (Booth #2729) on Friday from 1:00-2:00pm and Sunday from 2:00-3:00pm.
I will also be attending the Tori Amos/CBT Spotlight panel in Room 6B on Saturday from 11:30-12:30pm where you can see Tori herself, editor Rantz Hoseley, and some of the book’s creators talk about how the book came to be. Get there early, as seating is limited.
If you wish to meet Tori and have the book signed by her at the convention, you will have to be one of 200 people to purchase the book at the Image booth and receive a ticket to her signing upstairs in the Sails Pavilion at Autograph Area Two (AA2) on Saturday from 2:00-4:00pm. Twenty tickets will be given away with purchase on Wednesday evening, 75 on Thursday, another 75 on Friday, and the remaining 30 on Saturday. You’ll have to show up to the Image booth early to get a ticket (doors open at 6pm on Wednesday for Preview Night, and at 9:30am the rest of the days). Good luck!
Also, next week I will begin selling original black & white line art from my story Little Amsterdam in my Comic Space Gallery . You will be able to make purchases by Paypal or credit card. In the meantime you can check out a few of the pieces, like this one:
A recent interview with Tori can be found here,in which she talks about Comic Book Tattoo:
Every single piece had a uniqueness to it. I found that some of the stories shocked me… I was surprised at the heartache that some of these stories brought up in me when the song originally hadn't meant that to me.
And briefly mentions her thoughts on my story:
I was intrigued by the characters that come alive and who the mother is in the story…She's a working girl. She's a Southern white-trash hooker. It's a parallel universe.
And finally, here’s another sample page of Little Amsterdam:
(click images to enlarge)
Labels: comic book tattoo, comic-con, comics, conventions, tori amos
Monday, June 23, 2008
COMIC BOOK TATTOO in stores in one month!
It'll be big, it'll be in hard and softcover, and it'll be published by Image Comics.
Check back soon for more news about events that will coincide with it’s release.
In the meantime here’s another page from my story Little Amsterdam:

(click image to enlarge)
Labels: comic book tattoo, comics, tori amos
Thursday, May 08, 2008
Tori Amos’ COMIC BOOK TATTOO

What is COMIC BOOK TATTOO?
It's a 12 x 12 inch (record sized) 480 page full color coffee table art book, to be printed in three formats: Softcover, Hardcover, and a special Hardcover limited to 1,000 copies, signed by Tori and featuring some fun extras to be announced.
COMIC BOOK TATTOO will feature over 50 stories by more than eighty comic book creators spanning every style and genre in the medium, with an introduction by Neil Gaiman. Each story will be inspired by one of Tori's songs.
The song I chose was LITTLE AMSTERDAM from her album BOYS FOR PELE. Here's a sample page:

(click image to enlarge)
The limited edition hardcover can be pre-ordered through Amazon.com by clicking here (the page also features a complete creator list). The regular Soft and Hardcover editions will be in book, music, and comic stores everywhere this July (with a huge print run, so you shouldn't have a hard time finding a copy), and will debut at Comic-con International in San Diego this summer.
I'll be showing some more sample art soon, so keep checking back.
Labels: comic book tattoo, comics, tori amos
Wednesday, December 26, 2007
Sunday, October 14, 2007
Wonder Woman benefit art
October 28th is Wonder Woman Day, which also happens to be the day that Portland's Excalibur Comics is hosting a benefit auction of Wonder Woman art to support two domestic violence shelters and a crisis hotline.
Special guest signings at the store will include Wonder Woman comic book writer Gail Simone and artist Phil Jimenez.
Here's my piece:
You can bid on my art, or the work of dozens of other artists, for a good cause by visiting this webpage. Or if your in the Portland Oregon area, stop by Excalibur Comics at 2444 SE Hawthorne Blvd from 2pm to 6pm and see the artwork in person, meet some of the artists (including me) and maybe walk away with a door prize and a piece of original Wonder Woman art.
Labels: auction, illustration, original art
Wednesday, September 05, 2007
Back-To-School Zombies
My artwork:
Tak's sketch:

The finished cover, with some nice tweaking by Tak:

The issue hit the news racks today in the Boston area, and will be around until next Tuesday or so.
Labels: cover, illustration, newspaper
Friday, August 17, 2007
Chicago comic-con and some reviews of what I'm reading now

One of the most common questions I was asked at the Chicago convention was what comic books do I read regularly. A couple years ago, I probably would have answered that I rarely buy ongoing monthly comics, but instead tend to collect the work of cartoonists (writer/artists) who only put out an issue of their comic every year or so. But after a decade of finding little interest in ongoing monthly comics, I’ve become hooked on a few that keep me involved over multiple issues with no end in sight.
I equate a good ongoing, regularly published, comic series with some of the best - and most addictive - TV shows I watch. Television is also something I’ve recently returned to after more than a decade of ignoring it. But for me I’ve found, in the last couple years, that most movies rarely deserve to run longer than an hour, and few can hold together a decent third act, while TV shows, like serialized comic stories, are pretty much all second act. They need to end eventually or they'll wind up sucking, but there are some that can stretch that second act pretty far without losing my attention.
However, I don’t watch TV shows an episode at a time, but in big season-long chunks on DVD. Similarly I rarely read individual comic issues anymore, but very much enjoy the collections. Here are a few that I’ve been enjoying:
Y, THE LAST MAN by Brian K. Vaughan and Pia Guerra(DC/Vertigo – So far I’ve read 48 issues collected into eight volumes)
For me Brian Vaughan is the comic writer of the moment. He writes comics that read like good serialized television, which is the way I think ongoing comics series should read. It's no wonder this guy is now story editor on the TV show Lost. That's why he's writing two of my favorite series of the last few years. In fact I'd have included Vaughan's Runaways on this list as well, except I have a soft spot for Chris Claremont and Bill Sienkiewicz's original New Mutants and can't stand to see that series upstaged. Won't admit that is has been upstaged, I mean. There seems to be so many ways that a story about the last man on earth could go, but the path Y has taken is far beyond anything I would have imagined. It's a brutally hilarious dark comedy that touches on most everything about human nature. A stunning achievement in writing, brought to life by the simple, understated artwork of Pia Guerra, who I'm so totally jealous of right now.
B.P.R.D. by Mike Mignola, John Arcudi, and Guy Davis(Dark Horse – So far I’ve read approximately 26 issues collected in six volumes)
I'm a Hellboy fan mostly because I love (LOVE!) Mike Mignola's art. He can draw space raccoons or mutant thumbs, it doesn't matter, I'll buy it. But when Hellboy is being drawn by some other artist, I rarely have any interest in the character. Similarly I had a hard time getting into the early B.P.R.D. collections because Mike wasn't drawing them. But once Guy Davis took over the art chores with the third volume Plague of Frogs, I was hooked. And the subsequent three volumes, The Dead, The Black Flame, and The Universal Machine just keep getting better as they add to the ongoing storyline. It’s kind of weird because the first Hellboy collection Seed of Destruction was essentially a team book, and then bit-by-bit it became a solo series. So it’s nice to see it come full circle (even without the red guy) and do so successfully. I can honestly say I enjoy B.P.R.D. as much or more than I ever did the Mignola drawn Hellboy comics, and that's saying a hell of a lot.
EX MACHINA by Brian K. Vaughan and Tony Harris(DC/Wildstorm – So far I’ve read 27 issues collected in five volumes)
Hmmm, politics. Not my favorite subject in or out of comics. Politics in America remind me of commercial sports: you pick your team, stick with them no matter how much they suck, and ultimately, when the flag waving and the insults die down, it’s all the same stupid ballgame. Well, that's just boring. Ex Machina, however is not. I think I first picked up this book because Tony Harris was drawing it, but after a few issues I was hooked by the unparalleled ability of Brian Vaughn to write such sharp witty dialogue that cuts through the political bullshit and shows what it might actually be like to juggle the multiple responsibilities asked of a young New York City mayor.
ALL STAR SUPERMAN by Grant Morrison and Frank Quitely(DC – So far I’ve read six issues collected in one volume)
Grant Morrison has more or less been my consistently favorite comic book writer for about twenty years, beginning with his early run on Animal Man and The Doom Patrol in the late 1980's. Sure, there are other writers, such as Alan Moore and Neil Gaiman, who've received more accolades and more press, but neither of them alone or combined can match the staggering wealth of good stories that Morrison has written, which span all genres and he may have invented a couple along the way. I first became aware of Frank Quitely's amazing storytelling talents in JLA: Earth 2 (also written by Morrison), and was stunned by some of the fantastic visual choices he made in We3 (also written by Morrison). But even combining their talents again, I never thought these two would get me to read and enjoy a Superman series (what am I, ten years old?). Well, I was wrong. This series takes all the absurdity of the Superman universe and makes it so incredibly, awesomely, fantastically fun that it's impossible to put down.

THE WALKING DEAD by Robert Kirkman and Charlie Adlard
(Image Comics – So far I’ve read 24 issues collected in four volumes)
Zombies again? Yeah, this has been done over and over and over and over, but somehow this time it seems different. I think this is the movie-versus-television thing. The Walking Dead works because once it starts it keeps going and going and going. There is no end. And that's what makes it scary. There’s no neatly wrapped third act. You know the still-living characters aren't going to win. The question is, how long can they hold out? I’m willing to find out.

DAREDEVIL by Ed Brubaker and Michael Lark
(Marvel – So far I’ve read 93 issues collected in fifteen volumes)
I've never cared much for the character Matt Murdock or his alter ego Daredevil. Maybe it's because the guy is just bad luck incarnate and it makes me want to keep my distance. In any case, his only good fortune seems to be attracting excellent writers and artists to tell his story. Yeah, I really liked the Frank Miller and David Mazzucchelli run on Daredevil back in the '80s, but I've got to say that with Kevin Smith and Joe Quesada's revamp of the series in 1998 (and continuing in the hands of David Mack, Brian Bendis, and Alex Maleev) I've become a true fan of Daredevil’s ongoing drama. It’s rare to see a superhero book from a major company where the character (and his situation) is constantly evolving, and by-golly this book definitely is. Which leads to the current team of Brubaker and Lark. At close to a hundred issues, this book is pushing it’s luck with me, and so with the new creative team I wasn’t expecting the quality of the colossal Bendis/Maleev run, but so far, after two collections, they’ve kept their heads above water. Looking forward to a third.
ASTONISHING X-MEN by Joss Whedon and John Cassaday(Marvel - So far I've read 18 issues collected into three volumes)
Okay, so I was a huge X-Men fan in my teen years. I had every issue of every series that had even a slight connection to Xavier's School for Gifted Youngsters (Power Pack, anyone?). It was the geek soap opera supreme. But nearly 20 years later I find it hard to understand just what I loved so much about those old issues aside from the overall addictive nature of their overwhelming complexity. When the X-Men movies came out (I liked the second one a lot), many of my friends having seen the movie, who new I used to be an X-freak, asked me what comics they should pick up that would continue the stories told in the films. I didn't have an answer. X-Men has no set beginning. None that most would want to read anyway. What makes it so appealing to the Marvel Zombie insider is also what has alienated it from the rest of the world. That is until Astonishing came along. I can happily hand the first collection to anyone and in all confidence say, if you liked the movies, here's something you'll enjoy. No overly-complex back-story to wade through. Just cool characters like Wolverine, saying cool lines like "I'm not doing anything that doesn't have the word beer in it" drawn in a clean realistic style that doesn't alienate the casual reader, and allows old-timers like me to re-live the glory days without having to actually, you know, read all those issues.
Labels: comics, conventions, photos, reviews, Se7en
Monday, August 06, 2007
SE7EN: ENVY to debut at Chicago comic convention
It's official.
SE7EN: ENVY will be released in time for the Wizard World Chicago comic convention next weekend, where I will be signing copies at the Zenescope booth (#124) along with writer David Mack and cover artist/designer David Seidman.
SIGNING SCHEDULE:
Saturday, August 11th
1pm – 2pm
David Mack, Writer SE7EN, Kabuki, Daredevil
Leif Jones, Artist for SE7EN, Robotika, Aliens
David Seidman, Artist for SE7EN
4pm – 5pm
Leif Jones, Artist for SE7EN, Robotika, Aliens
David Seidman, Artist for SE7EN
Sunday, August 12th
Noon – 1pm
Leif Jones, Artist for SE7EN, Robotika, Aliens
David Seidman, Artist for SE7EN

Labels: comics, conventions, David Mack, Se7en
Monday, July 23, 2007
2007 illustration round up (the first half)
And a small sampling of designs I did for an upcoming fantasy board game. I did over a hundred illustrations for this, so there will be much more to share in the future.
I'm off to the San Diego Comic-con this week and should have some fun stories and pictures to share (and hopefully a couple surprises), when I return.
Unfortunately SEVEN: ENVY has been delayed, so I won't be promoting it at San Diego as I'd expected to. Check back soon to find out when the release date for the book will be.
Labels: games, illustration, Vampire: the Eternal Struggle, White Wolf
Wednesday, May 23, 2007
SE7EN: Anatomy of a Panel (episode two)
For the apartment intercom, I started off with what is a rather boring line drawing; a framework, really, for the detail and texture that I would fill it with.
I created a bunch of cut out slips of paper, with names in various handwritten and typed styles, to give some personality to the other tenants of the building. Tenants we'd never see, but who would hopefully feel real through the limited amount of information I was able to convey in this panel.
I added layers of splatter texture to make the whole thing look old, grimy, and used. Then lots of color, shadows, and highlights to bring it to life:
Here's a close up look at the final background:
Next I drew the gloved hand of John Doe pressing the intercom button for the Mills' apartment. I added various layers of texture to the glove, including one scanned from an old leather-bound book, and threw in a subtle layer of red - as if blood had been quickly, but carelessly, scrubbed from it (the Pride victim?).
I dropped the finished gloved hand over the background and added some shadow:
Then I drew in ink a close up profile of John Doe's face speaking into the intercom, scanned it, added an old paper texture for the skin, and colored it:
Three drawings combined to make six panels, with some added dialogue and sound effects.
Here's the final page:
Labels: comics, David Mack, Se7en, step-by-step, studio
Friday, April 20, 2007
SE7EN: Anatomy of a Panel (episode one)
Thankfully, I was rarely given any specific panel descriptions by David Mack in his script for SE7EN: ENVY. Most often there was just a simple sequence of actions performed by the character John Doe, and I had to visually match it however best I could to Mack's superb narration.
After reading the script through a couple times and taking some notes, I laid out the pages as small pencil sketches, marking the possible placement of text in red pen. After sending the page layouts to Mack, we worked on the details over the phone, making sure we were in agreement about how the story would be told, and the mood it should convey.
The following is a step-by-step of how I created the dominant panel of page four: (click images to enlarge them)
Using my original thumbnail sketch as a guide, I drew the basic drawing in ink (using Sakura's Pigma MICRON pens on cheap printer paper) and scanned it to Adobe Photoshop at 600dpi.
I then added a flat layer of bright color and a mid-gray layer of shading to the line art.
During the making of SE7EN: ENVY, I created a few dozen hand made paper & ink "textures" using brushes, sponges, sandpaper, woodblocks, and whatever else was on hand. In order to the give the book the dark and gritty feel of the movie, I then combined the textures with the artwork as low opacity Photoshop layers.
I decided to make the background red (I don't plan ahead with color or even give it much thought while I'm doing it), then combined it with the line art , adding in the texture, gray shading and colors.
So far, everything had been flat shades of color, grays, and black. But this is where the real details start to take shape: I painted some heavy shading for John Doe's body using the Photoshop brush tool, then added a second round of texture - including some "blush" color to the skin. Note that only The Box on the shelf doesn't have texture of some kind.
Now here was the difficult part for me: Adding the blood in all its forms. Blood diluted in water, blood smeared across surfaces, blood trickles, blood splatter, blood soaking through gauze, and raw bloody meat. At this point I'd never done anything quite like this before. But all the comic book stories I've illustrated have been experiments. That's what makes them fun.
Although I added some scanned splatter I'd created in ink, for the most part I painted the blood in thin watercolor-like layers using the brush tool again.
And here's the result:
Lettering: Once I'd decided to letter SE7EN: ENVY as well as illustrate it, I came up with the look of the captions by tearing dozens of post-it notes into various shapes and scanning them, where I then added some splatter texture and a subtle "aged" color in addition to the text itself.
Here's the finished page: Thanks for having a look, and check back soon for another episode of SE7EN: Anatomy of a Panel.
Labels: comics, David Mack, Se7en, step-by-step, studio
Friday, April 06, 2007
My Emerald City Comicon experience
I woke up at 5am last Saturday morning and drove to Seattle's Emerald City Comicon. It took about four hours, with me driving like a grandma and stopping a couple places on the way. Finding overnight parking downtown was a bitch, but once I did, I took a leisurely stroll to the convention, which was in the Qwest Field Sports Stadium Event Center, which is right next to SafeCo Field. This is the kind of mass marketing clusterfuck I usually try to avoid, with two hundred foot banners of athletes I don't recognize, but as it turned out the venue was nice and relaxed. I found my pro-badge laying on a table and didn't even have to talk to anyone on my way in.
As usual the excitement of attending a convention turned into instant dread once I was actually there. This is probably because I don't go to enough conventions anymore and once I'm inside the con I don't recognize anyone I know. Everyone I see is having a great time socializing, and I question why I'm even there. I feel like I've just crashed a party that some friend of a friend invited me to and I'm craning my neck above the happy heads looking for that one person in the crowd I recognize.
That one person of course was David Mack, who I'm currently collaborating with on a SE7EN comic book. David attends most conventions and is surrounded by tons on fans (deservedly so) and seems comfortable and relaxed in the venue. But then so do I, on the outside.
I'm not intimidated by individuals, no matter how talented, beautiful, successful, or famous they are. I played darts with Michael Caine when I was a little kid, in the pub he owned and bartended when not working on movies. I met Arnold Schwarzenegger at age thirteen (when he was an action movie god to many boys my age) while filming the climax to Commando on the beach near Hearst's Castle (I lived nearby). And there has been many since, including some of my childhood heroes (comic book creators, mostly) who I've had the opportunity to collaborated with on occasion. When it all comes down to it, they are just people. But crowds of people do intimidate me, because I usually feel like the odd person out, caught in a riptide, even in a place where I very much shouldn't feel that way. Like a comic book convention.
Once acclimated to the con, which took an hour or so of me browsing (or pretending to browse) the vendors, saying hi to Mack, meeting writer Ron Marz (who did the intro to the Robotika hardcover I worked on), chatting with Michael Golden (the superhero artist of my teen years), and talking to Rick Remender about how we'd both recently moved to Portland from California so we could buy a house we could afford. Circling back to Mack's booth I stumbled into writer Derek Fetters, who I'd arranged to meet at the con, and we went out to lunch nearby.I must say, the highlight of the convention for me, of which there were many, was meeting the immensely charming (and talented) Joshua Dysart, who wrote the most awesome review of my work a couple months back. We'd never met, but one of Dysart's publishers had set up a table for him and I introduced myself. We talked animatedly at his table for nearly an hour and then walked around the convention floor until closing, then had dinner across the street with a large group of conventioneers, followed by a taxi ride to the Fantagraphics after-party at their new retail store and gallery. Although that turned out to be mostly people standing around drinking cheap beer from cans and browsing books I'd already read, I did meet some interesting people and have a few fun conversations.
After the party Joshua and I bar-hopped around Seattle's Georgetown neighborhood along with House of Parlance editor Sean Cranbury and Tabloia creator Chris Wisnia, until we finally got a taxi back to our respective hotels at 3am. Probably the longest almost-continuous conversation I've had in years with someone I'd just met.
What had it been, twelve hours?
My "hotel" was actually The Green Tortoise Hostel right across from Pike Place Market. I'd stayed there years ago (and it's San Francisco sister-hostel) and rode the Tortoise's Adventure Bus line a few times. Lots of fun. I'm opposed to paying a hundred and fifty bucks for a hotel room I'll only see for thirty seconds before my face hits the pillow, so renting a bed in a hostel works just fine when I'm traveling alone.
Miraculously I got nearly six hours of sleep. Late Sunday morning I pulled my car out of overnight parking and drove to the convention center, coffee in hand, feeling rather good.
No convention dread on the second day. And no hangover.
I bought a stack of Joshua Dysart penned Swamp Thing comics (I had really only read his Conan stuff). I also bought an issue of Tabloia from Chris, while chatting with his wife Elizabeth and their baby (who I think was wailing a Led Zeppelin song at one point). And I was given several issues of Kabuki by Mister Mack, for which I offered a single issue of Robotika in trade.
Okay, to backtrack a little: the previous night, while having dinner upstairs with Joshua Dysart, retailer/publisher Mike Wellman and others at the nearby Pyramid Ale House, I found a message on my cell from Mack telling me that he was downstairs having dinner with his own group. I went down, beer in hand, and said hello to actress/model Mandy Amano, writers Brian Bendis and Ed "I just killed Captain America" Brubaker, and spent quite a bit of time talking to current Daredevil inker Stefano Gaudiano.
So, on Sunday I had the opportunity to spend more time with Mack, hanging out at his table, perusing his artwork, and talking to Marvel editor Jen Grunwald and writer/artist Mike Oeming, who invited me to join them for lunch, which was a relaxing way to wrap up the weekend. I decided soon after to hit the road.
I made it back to Portland in three hours, convinced I must start attending more conventions, as I had a really excellent time. And I should probably do more comics too. That way I wouldn't be crashing the party. I'd be the party.
Labels: comics, conventions, David Mack, journal, Se7en, travel
Friday, February 02, 2007
Two panels from SE7EN: ENVY
Here are a couple of panels I recently finished (I'm not showing many full pages at this point to avoid spoilers). I chose these two, from different pages in the story because they share a similar shape and both feature silhouettes, but are otherwise so different I thought I'd post them to contrast and compare.
click image to enlarge
The panel on the left is unique to the book, as it's the only panel not set in "reality" (it's a memory), and its also the only panel that crosses over with a scene directly from the movie (Doe hitting Mills in the head in the alley). So I decided to draw it in a more abstract way to make it stand out from the gritty textured look of the rest of the issue. The result reminds me a bit of the work of Saul Bass, the artist who designed many a Hitchcock movie poster.
The panel on the right represents a turning point in the story for John Doe, where he decides to sacrifice himself to do God's work. The staircase is him figuratively descending into Hell, as a result of his own sin (envy). But Hell is a light at the end of the tunnel for him, because it's showing the path to complete his mission.
David Mack actually wrote this panel as Doe walking down an alley, but I was inspired by the last scene in the movie ANGEL HEART in which Mickey Rourke's character descends into Hell on a freight elevator inside (what I think) is the building featured on the cover of Led Zeppelin's Physical Graffiti. At least it looks like the same building to me, and the themes kind of match up. Elevators don't really work for this sort of thing in comics, because without "speed lines" or some other ploy, it's difficult to tell if they're ascending or descending. So I chose the staircase.
Labels: comics, David Mack, Se7en, step-by-step
Thursday, February 01, 2007
I'm a drug
"Mr. Jones is a goddamned art monster. His work makes me high. I can't get enough of it. I just want to shove him up my ass so the art can filter straight into my bloodstream (I'm afraid of needles, so injecting him is out)."
-- from the blog of Swamp Thing and Conan writer Joshua Dysart in reaction to my Conan sample pages, which he described as "A little Bob Fingerman. A little Richard Corben. A whole lotta Leif!"
Here's a sample:

The rest can be found here.
Wednesday, January 31, 2007
Jersey Devil

click image to enlarge
The art description was fairly detailed:
Chapter 2: The Jersey Devil
This is a forest scene in New Jersey; the trees are mostly evergreen. In the middle of a clearing, a girl of about 12, sits on a fallen log reading a 30-year-old edition of The Complete Works of William Shakespeare. A stuffed backpack leans on the log next to her. (It contains all the stuff she packed when she ran away from home.) Looming to Linny’s right (our left) we see a frightening, winged shadow in the woods. It is Jehrameel Leeds, the Jersey Devil. To Linny’s left (our right) is another, smaller shadow: a man with a rifle. The shadows are abstract — we aren’t looking at silhouettes in the trees, exactly, or shadows cast from characters outside the frame; the shadows represent the forces at work in the story.
Labels: games, illustration, White Wolf
Thursday, January 18, 2007
SE7EN interview
You can read the interview by clicking here.
And because I never post without adding a picture, here's another little peek at SE7EN: ENVY in progress:

Labels: comics, David Mack, interview, Se7en, studio
Wednesday, January 17, 2007
SE7EN: ENVY ordering info
Cover by David Seidman
Here's the Diamond Distributer's listing for SE7EN: ENVY from the January Previews catalogue:
Product Code: JAN073981
By David Mack, Leif Jones, & David Seidman
John Doe is at a crossroads as he struggles to remember his past, the man he was before his "rebirth." But he knows he is losing grip on the memories of his former life. Doubt creeps into his mind: why was he chosen? Is this the right path? This doubt fuels his need to remember the man he used to be. Consuming him enough that he begins to envy the life of the young detective that is on his trail. But when his own sin triggers an incredible revelation, the true meaning of his work is finally realized. It has all come together as his purpose finally becomes crystal clear. His work will be studied, puzzled over and followed...Forever.
MATURE THEMES
Softcover, 32 pages
Full Color $3.99
You can pre-order the issue now through one of the following online stores:
SilverBulletComics.com
TFAW.com
DCBService.com
The official release date is Wednesday March 14th, so if you don't want to pre-order you can hopefully find it at your local comic book store. To find a comic book store near you, visit the Comic Shop Locator Service and type in your zip-code.
In addition there is an excellent interview with David Mack about this project which can be viewed here.
Tuesday, January 16, 2007
Wednesday, January 10, 2007
Bad Weather Delivery Guide

Almost exactly a year to the day after my last Winter-themed cover for Boston‘s Weekly Dig hit the news racks, another one is due to be released today. This time the subject is essentially “why go out to eat in this awful weather when you can hire some poor schmuck to deliver the food to your door.”
As with the last cover, I worked from art director Tak Toyoshima’s rough sketch, which pretty much nailed the composition.

Labels: Alt Weekly, illustration
Friday, December 22, 2006
New Comic Project: SE7EN

I'm very excited to announce that I'll be illustrating an issue of a comic book based on one of my favorite movies: David Fincher's SE7EN, to be published by Zenescope Entertainment in partnership with New Line Cinema.
This will be part of a seven issue series, each issue being devoted to one of the deadly sins (with each issue by a different creative team), and although it covers the same events as the movie, the comics will show the events from the killer John Doe's point of view. The issue I'll be illustrating is the sixth and most tantalizing: ENVY.
Even more exciting for me is that the issue is written by one of the most highly regarded creators working in comic books: Daredevil writer/artist and Kabuki creator David Mack. Mack and I have discussed collaborating on a project since we first met in 1999 (initially it was to be a Kabuki spin-off series), but our mutual stars hadn't aligned until now.
David says, on his website, that he's been meaning to work with me for 10 years, which I guess means he's pretty excited about this collaboration too. David also noted that "writing from the POV of a psychopath came incredibly natural to me." Having read the script I'd have to agree.
While I'll be doing all the interior artwork, including color and some lettering, the book design and covers are in the hands of the highly talented David Seidman. I just got a sneak peak at the Envy cover and it's awesome!
For now I'll leave you with a teaser panel I did for the issue, but be sure to check back for further updates and previews regarding this project.

Labels: announcement, comics, David Mack, Se7en
Friday, December 08, 2006
Robotika hardcover collection is out!

The first four issues of Alex Sheikman's samurai-cyberpunk-western-sci fi comic book series ROBOTIKA have been collected into one volume, and can be purchased through Amazon.com or a retail book store or comic book store near you.
Even if you purchased the original issues, I recommend this for Alex's sketchbook section alone. And I can assure you Alex is hard at work on a new storyline for 2007.
The collection also features pin-up art by Ryan Sook, JH Williams III, Frank Cirocco, Tony Salmons, and myself. Plus I illustrated and lettered the short story Bronki's Tale.
Click on this link to find a comic book store near you.
Labels: Alex Sheikman, announcement, comics, purchase, Robotika
Thursday, November 30, 2006
Most recent location design

Labels: concept art, games, illustration
Tuesday, November 28, 2006
Nocturne

The original pencil art for this piece is available. E-mail me if you're interested in purchasing this or any of my other original art.
Labels: games, illustration, Vampire: the Eternal Struggle, White Wolf
Wednesday, October 25, 2006
One state, two state, red state, blue state.
I usually shy away from political flavored illustration work, as I don't see eye-to-eye with the Right or the Left on most issues, but when this offer to do a political MAD Magazine-style"fold-in" newspaper cover came along, I couldn't resist.Right-wing Senator Rick Santorum is campaigning his way through the small towns and farming communities of central Pennsylvania, while giving less attention to the East side (Philadelphia) and the West side (Pittsburgh) of the Keystone State.
This week's cover of the Pittsburgh City Paper hypothesizes that it's because Pennsylvania is both a "red state" (in the middle) and a "blue state" (at it's urban edges). To show this, I was hired to create an illustration of Santorum and a couple of his fictional small-town supporters which, when folded as directed, will disappear leaving only a blue map of the state.
click image to enlarge I recieved this "unfolded" thank you for the great cover message this morning from City Paper Art Director Lisa Cunningham, regarding the difficulty of putting this together on such short notice:
(the answer, when folded, is LIBERTY'S TORCH)
Art by Al Jaffe
Labels: Alt Weekly, illustration
Thursday, October 19, 2006
My only convention this year
"With all-star comics artists continually flocking to Portland from all over the world, and an ever-growing crop of new faces sprouting up from its picaresque, rain-soaked earth, Portland has been increasingly referred to as the greatest comic book city in the country. And at this year's Stumptown Comics Fest, they intend to prove it!"I plan on getting my pre-Halloween juices flowing by attending Portland's Stumptown Comics Fest this October 27th and 28th. However, rather than sitting at a table full of my unfinished BRAINPAN stories, which would be kind of pointless, I've decided to just wander around and meet people.
Will I see you there?
Labels: announcement, comics, conventions
Saturday, September 30, 2006
Theo Bell in LA

You can read more about my involvement in the project and the event itself by clicking here
White Wolf's announcement of the event can be viewed here.
Labels: illustration, Vampire: the Eternal Struggle, White Wolf
Thursday, September 28, 2006
Bunker & Underground Laboratory
click image to enlarge
This one is still my favorite of the bunch.
Labels: concept art, games, illustration
Thursday, September 21, 2006
Where I spend much of my time
It's not fully set up yet, but it's getting there. Pinned to the cork board are 24 pages of layouts (actually only 18, as I write this six are still blank) for a new comic I'll be illustrating shortly. More on that when everything's signed, dated, and approved.
I still have my old drawing table (in another corner) and I still draw everything by hand, but the computer is becoming more and more an integral part of the creative process. I also like to have everything in arms reach, which has never quite been possible in my other studios, but when I'm finished setting this up, it just might work.
Monday, September 18, 2006
Lovely card image

This one's called Notorious Brutality, and the description I was given was simply this: "A vampire ripping the arm off of someone and beating his head with the bloody stump." And you thought I made this stuff up, didn't you?
The original pencil art for this piece is for sale, if you dare.
Labels: games, illustration, Vampire: the Eternal Struggle, White Wolf
Tuesday, September 12, 2006
DON'T BE AFRAID!

Yes, I've redesigned my blog so that it better matches the look and feel of my website, but the same old posts and links are available for you to enjoy.
In addition I'm making an effort to post much more often than I have in the past. At least a couple times a week.
Lots to share vs. time to share it.
Which will win?
Labels: announcement
Monday, September 11, 2006
Pub Talk
Here's a sample:
click on image to enlarge
Sunday, September 10, 2006
Superhero pencils and final art.

(Eeeek! Look at those colors. All superheroes are blind).
Labels: games, illustration
Saturday, September 09, 2006
Interior location designs for Human Head Studios.
Alien Crash Site interior
Air Force Base runway
Abandoned Mine interior
Labels: concept art, games, illustration
Wednesday, September 06, 2006
Superheroes...why are they always hitting people?

Labels: games, illustration
Monday, September 04, 2006
Sunday, September 03, 2006
MySpace Cadet
I've finally joined the MySpacers. In doing so I've found a couple of people I hadn't spoken to since 4th grade, made some new friends, spied on an ex-girlfriend, and wasted a bunch of time.
As an alternative to my website and this blog, it's a slightly more personal side of me. If you care to know what my favorite movies are or that sort of thing, check it out.
www.myspace.com/leifjones
Labels: announcement
Saturday, August 26, 2006
More location designs
Ghost Town
Normal State
Army Base
Abandoned Mine
Labels: concept art, games, illustration
Friday, August 25, 2006
Old photo of new home
Now Sarah has changed employers, moving into a position closer to her chosen field: horticulture consulting (A.K.A. plant doctor), which allows for an easy commute to and from the Southeast part of the city.

Above is an old photograph of the house we've moved into, in the Richmond/Hawthorne area. Today it's surrounded by a picket fence, trellised gate, and several large trees and bushes - of which Sarah would know the names.
Nice as it is, all the foliage obscures a clear view of the house's structure, which looks pretty much the same, but with an added downstairs bedroom in back. The South facing bay windows on the bottom right side of the photo are where my studio is being set up.
I'll share some contemporary photos, inside and out, over the next few days, as I finish unpacking.
Friday, August 18, 2006
News from Normal, Texas.

Last winter I created a series of location designs for Human Head's new 50's B-movie inspired game Normal Texas. Mole people, alien crash sites, secret laboratories, and a parade of seemingly "normal" building as well. Sometimes (well, most of the time, really) the boring stuff is more of a challenge to draw than the made-up technology.
Here are the first few designs: exteriors of an old Spanish Mission Church, Area 52, an Air Force Base, and Normal High School. I'll be posting additional location designs every few days for a while to come, so check back soon.




Thanks to Jason Blair for some excellent Art Direction on this project.
Labels: concept art, games, illustration
Monday, August 14, 2006
And yet another!

This one's called Reverend Adams, and here's the description (written by Robert Goudie) that I worked from:
"Daniel is a thirty-year old, bespeckled male with pale white skin and bright red hair. He has a few freckles on his nose. Daniel has a short red beard without a mustache. He stands in the doorway of a massive green and white striped tent. Daniel has one hand in his pocket and his other is wrapped around a Bible which he has pressed against his chest. Affixed to the outside of the tent is sign that reads, 'Revival - 8:00 PM'. It is dark outside but some light comes from the tent opening."
I'm currently finishing up five additional cards this week for White Wolf, while packing up my studio. At the moment pretty much the only things not in boxes are my drawing table, my mechanical pencil, some paper, my scanner, and my computers.
As of next week I'll be living in Portland.
The original Reverend Adams art has been sold.
Labels: games, illustration, Vampire: the Eternal Struggle, White Wolf
Saturday, August 05, 2006
Work in progress
I've been spending quite a bit of time recently on my personal project BRAINPAN, which is an exploration of art and storytelling in a more unique form than anything I've done before. This includes plenty of failed attempts that will probably never be published, so I'll be sharing some of those from time-to-time along with samples and excerpts of work I do intend to publish. Plus lots of sketches.
A couple of months ago I did this image: Headwaiter (12x16 inches, colored pencil on art board).For me it's a success. I feel it captures the blend of empathy and creepiness I was aiming for. Headwaiter is the first of a series of similarly, and very dissimilarly, dissected floating cartoon heads, which I intend to be the base for my first art show in Portland Oregon.
Sarah and I will happily be moving to Portland in a couple of weeks (more about that in upcoming posts).
In the meantime I'm writing (and beginning to draw) short story material for the early issues of BRAINPAN Comix, a whatever-I-feel-like-doing variety mag in the tradition of the early issues of Eightball and Yummy Fur. My emphasis at this point is on humor - particularly wild, absurd, uncomfortable humor.Although I've been doing quite a bit of commercial work over the last several months, the reason I haven't posted much of anything in so long is because most of the confidentiality agreements I sign don't allow me to show the work until it's been released by the client. Over the next couple of months you can expect a dizzying amount of posts from me, both commercial and Brainpan related, as well as some insight into our new home in Portland.
Thursday, May 25, 2006
Third Edition vampire cards
click image to enlarge
Labels: games, illustration, Vampire: the Eternal Struggle, White Wolf
Tuesday, March 28, 2006
Vampire card preliminary drawing
click image to enlarge
The description I was given: A strapping Romanian man in his early 20s. He has medium-long brown hair pulled back in a pony tail. He wears thick clothes. His claws and fangs never retract.
This sketch has been sold.
Labels: games, illustration, Vampire: the Eternal Struggle, White Wolf
Monday, March 06, 2006
Vampire cards



This was my first foray into the pencil/digital style that I would later use for the comic book story Bronski's Tale. Below you'll find a sample of the pencil art for Sanjo that was the base for the final illustration.
click on image to enlargeI'm currently working on more card illustrations for the next expansion set, in a similar pencil/digital style, and with any luck I'll be posting samples of those in a couple of months.
Labels: games, illustration, Vampire: the Eternal Struggle, White Wolf
Thursday, February 23, 2006
Bronski's Tale in stores

The second issue of Alex Sheikman's ROBOTIKA (featuring the story Bronski's Tale, illustrated and lettered by me) is now in comic book stores, and can be ordered online either through Alex's Store, or from Silver Bullet Comics. I also collaborated with Alex on the front cover, illustrated the back cover and have been serving as "script doctor" on this and the other three issues. Check it out. And buy the first issue while you're at it. Hell, why not buy all four?
To find a comic book store in your area, visit the Comic Shop Locator Service and type in your zip-code.
Labels: Alex Sheikman, comics, purchase, Robotika
Wednesday, January 11, 2006
Snowboarding cover for Beantown

I once again had the opportunity to do an Alt Weekly cover illustration while awaiting approval of my latest location design sketches for Human Head Studios (I'll be sharing them someday). This time around the newspaper was Boston's Weekly Dig.
Like last month's cover for the Pittsburgh City Paper (see previous post) it was a four-day deadline. This time I finished it in a day-and-a-half, for two reasons: a.) it consisted of a single character pose with no real background, and b.) my wife was returning from a week-long trip to Minneapolis and I wanted to spend the weekend with her.
For me the only trouble was being asked to depict a snowboarder - I've never been snowboarding in my life and don't have any real knowledge of the sport. So I felt compelled to do some research in order to get the details correct, and of course so I didn't come across as a complete ignoramus.

Fortunately the Dig's art director (and Secret Asian Man comic strip creator) Tak Toyoshima whipped out a thumbnail sketch as an example. So taken was I with Tak's sketch that I skipped doing any sketches of my own (lazy aren't I?) and plunged into the final pencil drawing based on his idea.
In a matter of a couple of hours I went from a rough drawing to tight pencil art, which I inked upon receiving approval (and a well deserved goggle revision) from Tak. The line-art was then scanned into Photoshop to be colored and I put the finishing touches on the image the following day. Check out the steps below:



click images to enlarge
I actually enjoy Alt Weekly illustration not in spite of, but because the deadlines are so short - it helps keep me on my toes while otherwise being immersed in other projects that can take weeks or months to complete.
This issue will be on the racks in and around Boston from January 12th through the 18th. Get it while (or if) you can.
Labels: Alt Weekly, illustration, step-by-step
Thursday, December 22, 2005
Quicky Cover for another Alt Weekly
Pittsburgh City Paper Art Director Lisa Cunningham was willing to overlook the fact that I've never been to Pennsylvania and hired me to illustrate the cover of the year's last issue, featuring a spoof on the immensely popular video game Grand Theft Auto. The story is about Pittsburgh trying to encourage video game companies to set up shop in steel town and hold on to the few that are already there.I was asked to draw 1.) the Pittsburgh TV news helicopter 2.) a big haired beer swigging bikini girl (try saying that fast five times) 3.) a kid doing a "wheelie" on a bicycle (do they call it that anymore?) 4.) a car forced to make a detour (apparently there's an excess of road work being done in Pittsburgh) 5.) a mullet haired Steelers fan 6.) the local sightseeing ferryboat 7.) an old "punk" lady 8.) a couple with matching sunglasses, and 9.) a police wheel boot. Careful where you park once you've made that detour, pal!
Each image was drawn separately (ink on paper), scanned and colored in Photoshop, then pasted into the framework I created based on other Grand Theft Auto ads. Lisa added the CP logo and additional lettering.The issue will be on the racks from December 28th though January 3rd.
I'm going back to bed. snif.
Labels: Alt Weekly, illustration
Wednesday, November 23, 2005
ROBOTIKA issue two, ready to order

As of today, the second issue of Alex Sheikman’s ROBOTIKA can be ordered through Diamond Distribution's Previews catalogue (page 222).
For those of you who don’t generally pre-order comic books (and I expect that’s most of us) the issue, featuring a cover by Alex (left), and a back cover by myself (below) will be on sale in February - hopefully at a comic book retailer near you.

This issue also features the six page story Bronski's Tale, which I illustrated. See my previous post for a preview.
ROBOTIKA is published bi-monthly by Archaia Studios Press in full color. To find a comic book store in your area visit the Comic Shop Locator Service and simply type in your zip code.
click on images to enlarge
Labels: Alex Sheikman, comics, Robotika









